Hi! I’m Ashiqur Rahman. I’m a 3D animator, writer, and filmmaker currently pursuing an animation degree at DePaul University in the heart of Chicago, Illinois. I’m a long-time 3D model artist with animation skills. Writing has been my hobby for a long time, and it is now becoming intertwined with my passion for animation and film. I hope to launch my own animation studio to adapt my own novels.
Rise and Shine Dr.Freeman
Rise and Shine Dr.Freeman
Showreel
2025
Showreel 2025
A Glimpse of what’s to come
Modelling & Sculpting
3D model I made for a Indie game studio
My childhood best friend and I grew up playing video games, but unlike me, he had this ambition to make one, and slowly buy surely his passion bled into me. I was then introduced to 3D modelling by him, and when I was finally able to level up my 3D modelling game, I was offered to work for two Roblox games, “Aimblox” and “Dragon souls, where I made tons of 3D models.
Animation Mechanics Demo
A demnstration of my animation mechanics
Unlike other aritists, I picked up 2D animation or traditional art itself quite late, hence I struggled with 2D animation in general, but thankfully I was able to rapidly improve my art, from barely being able to draw basic shapes to creating art and learning 2D animation mechanics
An concept art of Axolotl
A demnstration of my animation mechanics
Unlike most artists, I started my art journey real late. Even though my mom used to take me to art school when I was a kid, I was not fond of it back then and didn’t do much. At the age of 24, I started my full-fledged art journey.
I’ve always loved film, comics, and games. Well-written stories have always had an everlasting impact on me.
Somewhere along the way, I became the person people hesitate to watch things with. My friends and family call me a nitpicker. Hard to satisfy. And maybe they’re right. I criticize the hell out of their favorite shows. I notice flaws in logic, weak character arcs, lazy writing, things most people ignore. It’s not that I want to ruin it. I just can’t unsee it.
Modern anime, games and films, most of them don’t hit the same (Don’t even get me started with anime). I go in hoping to feel something real, something earned, but usually walk away disappointed. It feels like eating mud and I know how that sounds.
Hopefully, my writing turns out the way I want it to and becomes something that inspires generations of writers to come.
A natural hobby for most filmmakers and animators is photography, and it’s been around for a long time. I started photography at the age of 10 or 12. I loved taking photos with any kind of device I had back then, whether it was a cellphone with a VGA camera or a toy like film camera (really cheap ones).